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Battle group warmachine
Battle group warmachine













battle group warmachine

Add to that the mandatory command choice, you’re looking at roughly 1,000pts just to get the basics covered.

battle group warmachine

We’ll go into further depth on that formation in due time, but let’s just say that even running them cheap, you’re looking at an investment of around 800 points. The cheaper option is the Emperor’s Fist Armoured Company, which consists of a Tank Commander unit (minimum 2 Leman Russ tanks), 3 Leman Russ Squadrons, and 1-3 Enginseers. The real issue with this Detachment is that the Core choices are mega expensive. Joking aside, this does present some really interesting choices for both army composition and ally options. You could take a lord Commissar per above choice to increase morale or provide a light melee buff. This also means you could take a detachment consisting of nothing but Tank Commander units, which would give you the ability to plop a few Russes (possibly with Pask) into your army, easy peasy. Alternatively, you could take these with the Flesh Tearers Strike Force (aka, the Motor Pool) to grab each CCS their very own Drop Pod and have quite a devastating force. As funny as it sounds, a mechanized army of CCSs would be quite powerful as each squad comes with the ability to grant itself and another nearby unit (in case a unit fails it’s Order check) any number of useful abilities such as Ignores Cover, Split Fire, shoot and then run, recovering from morale issues, etc. That would be a min/maxers dream come true! Almost every model in your army would be packing a special weapon, lol. Interestingly, there appears to be no limit on the number of Command choices you can take though, which means a humorous (and potentially very powerful) army you could play would be made of nothing but Company Command Squads (CCS). They don’t leave much room for anything of the very appealing Auxiliary choices. Normally this wouldn’t be so bad apart from the fact that the Cadian Battle Group core choices are VERY expensive. So for starters, a lot of people mistakenly thought you did not have to take any Core formations to take this Detachment, which is true, but you do have to take 1 to take any Auxiliary choices. or, 1 Tank Commander: May include Knight Commander Pask.1 Company Command Squad: May include Creed and Kell.This detachment is comprised of the following: The Cadian Battle Group is no exception to this although it does have one, glaring issue: the Core Formations are really expensive and in the case of the Emperor’s Shield Infantry Company, require a TON of models to field. We’ve been seeing these popping up everywhere and in general terms, I am a huge fan of them! They bring a unique play-style that is often quite good and true to the fluff, which is awesome.

battle group warmachine

The Cadian Battle Group is a “Decurion Detachment” in that it is a detachment comprised of component formations and auxiliary units, all of which benefit from an overall set of Command Benefits. With a record of accolades dating back millennia, the regiments of Cadia are regarded as some of the greatest warriors the Imperium has to call upon.Īs a looong time Imperial Guard er, Astra Militarum player, I was so excited to see them get new material! The Cadian Battle Group gives you tools to represent these bold warriors in your games of Warhammer 40k!

battle group warmachine

Positioned by chance near the Eye of Terror, Cadians were destined (or doomed, depending on your perspective) to either stand up and fight or be crushed. Hey everyone, Reecius here from Frontline Gaming to talk tactics with the new Astra Militarum detachment: the Cadian Battle Group from the Mont’Ka campaign book!Ĭadia is a martial planet.















Battle group warmachine